4D Gaussian Splatting: The Tech That Could Make Braindance Real

I just finished Cyberpunk 2077, and let me tell you; Braindance is the coolest (and creepiest) tech in that game. For the uninitiated: imagine strapping on a headset and reliving someone else’s memories, sights, sounds, and all. It’s like VR, but on steroids, laced with a shot of existential dread.

But here’s the thing: what if I told you we’re inching closer to that kind of immersive experience, not with some sci-fi neural implant, but with a wild new graphics technique called 4D Gaussian Splatting (4DGS)?

Wait, what is 4D Gaussian Splatting?

Let’s break it down. Traditional 3D rendering is like building a Lego city and walking around it. 4DGS? It’s like building a Lego city that morphs, dances, and explodes in real time—while you’re still walking through it.

4DGS is a new way to represent and render dynamic scenes. Think moving people, shifting lights, exploding cars—in real time, at high resolution. Instead of rendering each frame separately (like a flipbook), 4DGS encodes both space (3D) and time (the 4th D) into a single, efficient model.

TL;DR: 4DGS lets you render entire moving scenes, not just static objects, and it does it fast.

How Does It Work? (The “Explain Like I’m Five” Version)

  • 3D Gaussians: Imagine a cloud of glowing orbs (the “splatting”). Each orb holds info about color, position, and size.
  • 4D Neural Voxels: Now, add time to the mix. These orbs can move, stretch, and change as the scene evolves.
  • Neural Magic: A lightweight neural network predicts how these orbs should morph at any given moment.

Here’s a visual to help you out:

flowchart LR A[3D Gaussians] -- Time --> B[4D Neural Voxels] B --> C[Neural Encoder] C --> D[Deformation Decoder] D --> E[Rendered Scene]

3D Gaussians and 4D Neural Voxels (this was taken from the 4DGS demo, and was taken with a single camera moving through the scene)

Why Should You Care?

  • Real-Time Rendering: 4DGS can render dynamic scenes at 30+ FPS, even at high resolutions. That’s buttery smooth.
  • Efficient Training: It learns a whole scene in about 30 minutes. No more waiting hours for your digital world to load.
  • Storage Win: It’s way more compact than storing every frame separately.

What’s Actually Possible Right Now?

  • Dynamic Scene Capture: Record a real-world event (like a dance battle or a street chase) and replay it from any angle, in real time.
  • VR/AR: Imagine walking through a memory, not just watching it. (Hello, Braindance!)
  • Film & VFX: Directors can capture a scene once and tweak the camera path endlessly in post.

The Future: Braindance, But For Real?

Here’s where it gets spicy. If 4DGS keeps improving, we could:

  • Capture and Share Memories: Relive your birthday party from any perspective.
  • Hyper-Realistic VR: No more uncanny valley. You’re in the scene, not just watching it.
  • AI-Generated Worlds: Imagine AI dreaming up entire dynamic worlds you can explore, not just static landscapes.

Hot Takes & Final Thoughts

  • 4DGS is the closest thing we’ve got to real-life Braindance tech. It’s not perfect, but it’s a hell of a leap.
  • The future of VR, film, and even gaming is about to get a lot weirder—and a lot more awesome.
  • If you’re not excited, you’re not paying attention.

You’re still here? Go build something. Or at least go watch the 4DGS demo. It’ll blow your mind.

~ ⋖,^><


© 2025 Isaac Lins. All rights reserved.
LinkedIn | GitHub | Mail